9781937541712 • 28pp • 6.63 × 10.25”
“Like conversations remembered from a dream, katie lane's comics are uncomfortably familiar and persistently strange, enticing and opaque, containing some key to hidden feelings and unsaid thoughts without the map to recover it. Few have ever written trans women with this finesse, this ear, this sense of our real frustrations and desires. Her work makes me feel less lonely.” —Emily Zhou (GIRLFRIENDS)
"Girls Gone Wild is mumblecore at its heart, the conversations and conflicts feel so real, the cropping of the panels is bodily, everything feels tactile. I Thought That I Was Wrong is like going to a noise show with a fog machine, everything's coming in and out of clarity, surfacing and submerging back into the noise." —Benny Johnson (GLUE PRESS)
"katie lane makes comics that you’ve never seen before. They sidestep expectation, drawing power instead from an intense, somewhat uncomfortable, specificity. In Girls Gone Wild, lane’s characters’ keen self-awareness and sharp tongues only serve to push them further away from one another. The reader follows in step, drifting from dissociation to disturbing hyper-presence, sharing in their desperate desire for understanding." —Juliette Collet (THE PEACEMONGER, BLAH BLAH BLAH)
When "Girls Gone Wild" hit VCRs in 1997, I'm sure its creators knew the name would be ripe for parody. katie lane's comic is part of this history, though it's far from entirely satirical. lane's pen remains crisp while depicting a stressed relationship, unlike its namesake’s blurred lines. Girls Gone Wild's legibility contrasts with its dialogue and narrative; we wonder what’s left out of the story due to the comic’s spare exposition. Girls Gone Wild’s sex scenes are rendered in drab gray ink washes. Most of the narrative’s eroticism comes after arguments about movies and pronouns. lane’s scratchy renderings of hair and her muted portrayal of nudity lend gravity and nuance to the familiar strained couple narrative in her depiction of a fraught relationship. Compulsive mark-making and dialogue unite Girls Gone Wild: during sex, the narrator’s partner says ‘thank you’ over and over again; loops of cursive strewn throughout the comic; and the lettering’s repetitive, sometimes illegible scrawl that lets readers know that the couple’s argument has played out time and time again. An exercise in cathexis and catharsis, compulsion, and agency, Girls Gone Wild is a raunchy and earnest take on a love affair run awry.
katie lane is a cartoonist and collage artist. Her work depicts the emotional and material intensities of relationships, and work: navigating the boundaries of language, personal hardship and self criticism. lane's collage webcomic single camera sitcom ran from 2018-2022, and is being published by comicsblogger. Her recent pen and ink work in the collections sine qua non, perception through a gap, and blue idea orbit sexual experiences and iterations of argumentative moments in romantic partnerships. She is the coeditor of bernadette magazine along with Angela Fanche.
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publisher in search of some transcendent moment — a piece of liberating information. comics, art, literature, and the internet. est. 2007.
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praise...
i had a hard time coming up with a way to say this — i want to read all of [ 2dcloud’s ] books. [ 2dcloud is ] one of the few publishers who consistently puts out material I love. maybe that's better than the quote below.
2dcloud has a specific, idiosyncratic voice, like that of an artist. it’s a point of view that’s recognizable, but hard to define. it’s art books-meet-comics with a sense of warmth, humanity and vulnerability. it’s pain, with hope, always beautiful and surprising. —keiler roberts, author of rat time, and chlorine gardens
nobody is publishing weird, avant-garde, and visually innovative art comix like 2dcloud. it’s the kind of work that, by its very nature, will never be lucrative, but they do it because they believe in artists, and i believe in them.
i want to see art with a unique hand. i want artists that tell stories no one else can. i want my visual vocabulary expanded when I look at what you do. comics that look how a comic should look are for babies and for the birds. —julia gfrörer, author of laid waste, and black is the color
[this] small publisher [is] upping the whole country’s alt-comics game. —aiga eye on design
2dcloud takes its inspiration from the loose, in-progress aesthetic of some conceptual artists. —hyperallergic
2dcloud continues to publish work that, with exhilarating honesty and fresh illustration, captures the vastness of what it is like to be alive in this moment. —rachel davies, rookie magazine
2dcloud [is] one of the most interesting and exciting independent publishers working today. —blouin artinfo
2dcloud is king of the jungle! their books are wild! Their artists are nuts! I love everything they're doing. —anna haifisch, author of the artist
2dcloud takes chances on work that takes chances. their optimism is contagious. the world of comics — and the world of culture — can’t afford to be without them. —bill kartalopoulos, the best american comics series editor
"2dcloud goes boldly where other comics publishers fear to tread. —anders nilsen, Poetry is Useless
everything 2dcloud is doing right now isn’t just good; it’s exciting. there’s no better publisher of its size and orientation working in comics." —tom spurgeon, the comics reporter
it doesn't make sense not to support 2dcloud. —dash shaw, director of my entire high school sinking into the sea
2dcloud is a vital force within the comics industry and print publishing as a whole. they showcase the work of experimental practitioners of the medium; [work that] widen[s] the scope of comics beyond what most readers think is possible. 2dcloud’s dedication to creating books with the highest quality production value exemplifies their understanding of what consumers in the mass market are attracted to. comic shops and bookstores alike would benefit from carrying the 2dcloud line. —jacquelene cohen, director of publicity & promotion for fantagraphics books inc.